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ɢαƖαхɤ ρяιисε ([personal profile] ex_armor602) wrote in [community profile] airships on June 24th, 2009 at 08:02 pm
01 ; ffxii challenges

I've been thinking about replaying FFXII and if I were to do that, then I may do one of 3 challenges.


one; ecc
   ECC stands for Enforced Class Challenge and I've done this one before already and it was pretty enjoyable so I'm considering doing this one again but changing up the classes. I'm not sure what character will be what though. When I played before Ashe was a black mage, Penelo a white mage, and Fran was a red mage. As for the guys, Basch was a knight, Balthier was a dragoon, and Vaan was the team fencer...I think. I don't remember us having any long range users... ahjsdl;dfhj This was all a good while ago. DX And I mainly used the girls due to our magic dependency later in the game and to keep us alive and fighting. I did some hunts but I remember the Antlion one taking us like....forever and using a bunch of strategies along with having to make that cursed hike through those STUPID mines just to get to him over & over. Bad times. >:( ajfk;sdjafkl Despite this, uhh...I plan on doing hunts with all these challenges including this one though. ;;;
white mage, black mage, time mage,
dark knight, gunner, and samurai.


two; dc/hlb
   DC/HLB stands for dual character, half license board. One character can obtain all licenses at the top or bottom of the licenses board but those alone. Upper half person gets all magicks, technicks, accessories, quickenings, and some espers. Lower half character takes claim of all weapons, shields, and armor and both get augments and gambits. I've never played this sort of challenge but I have seen it in action before and it seems difficult but also quite interesting. Both characters both very dependent and reliant of other. Upper character doesn't have a wide array of weapons nor can they block or wear armor outside of their initial equipment. The lower character requires the magick and techinicks of the upper character to battle effectively and stay alive. It's like in Death Note and having to pretty much be handcuffed to each other but that makes for....a close bond? I have some character combinations in mind but haven't decided on which I want to use. ( License Board )
[lower half&upper half]
balthier&penelo, balthier&ashe, balthier&fran, basch&fran,
basch&penelo, vaan&fran, vaan&ashe
vaan&penelo, ashe&penelo, ashe&fran


three; no gambits
   GAMBITS ARE AWESOME. I had to make sure you all were aware of that. I use them to plan serious strategies and to also just mess around at Ozmone Plains or Phone Coast. The thought of not using them at all isn't a pretty one as there will be a lot of stop n' start type of actions along with much use of button/controller dexterity. Not really difficult but it seems time consuming. Doing a fight like this without gambits? Oi. :/
 
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